
The second the Hunter gun is picked up and unleashing hell across the screen, I was in love all over again. It perfectly delivers that old-school, totally insane action flavor. It might sound silly to say that they're damn near a part of me, but seriously-they are. Those classic tunes have been ingrained in my brain since I was a kid. Pretty much all the music here is a throw-back or revamp of the excellent, era-defining tunes from the 8-bit classic Contra from the NES. And like Contra 4, the point of ReBirth is to take all the things that worked best in part III to craft a new, though retro-heavy experience.įirst off, amazingly, the thing I was instantly in love with was the music. That title, by the way, is easily one of my top DS games.

The other, of course, being that DS showpiece, Contra 4.
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I'm ashamed of myself for waiting as long as I did to download this gem.Ĭontra: ReBirth is the second title from Konami that lives to emulate the classic SNES experience Contra III: The Alien Wars (not counting the two Game Boy versions of Contra III). Sadly, the franchise I always forget to mention is the one that has been an obsession of mine for far longer than those other two-and that's the kick-ass Contra series. For me, I always mention Resident Evil and Metroid. There are a few franchises that, over the years, come to define us as gamers. The game also features a two-player co-op option like the original titles in the series.
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However, the weapon upgrade system from Contra 4 is absent (picking up the same weapon a second time would double its power and graphical flair). The Spreadgun, Homing gun, and Laser all make a return as well. Two other playable characters are also available when certain conditions are met in the game and they are: Browny (a robot), and Pliskin (a lizard-like alien).īesides the graphical style from Contra III, the most obvious other influence is the inclusion of the dual-weapon system originally introduced in the SNES incarnation.

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Series mainstay Bill Rizer and Genbei Yagyu of the Contra force are deployed back in time to stop the Neo-Salamander Force. The game takes place in 1973 where a force known as the Neo-Salamander Force has travelled from 2633 in order to destroy the Contra force and Earth's defenses preemptively.

It is the twelfth main game in the series. It returns to the franchise's classic sprite-based side-scrolling gameplay, featuring intense boss battles and rampant run-n-gun action throughout. ReBirth is much like Contra 4 as it follows on the heels of the SNES classic, Contra III: The Alien Wars.

Patrick, thank you.Contra -ReBirth- follows on the heels of other contemporary Konami titles that revisit classic series, such as Contra 4 and Castlevania: The Adventure ReBirth with a throw-back to the original styling. That said, it looks like that comments section was the time and place where Patrick turned me on to Sakimoto and Iwata’s work on Gauntlet IV. But man, Gilbert and Antista were insufferable dickwads on that episode. Speaking of which, given the chat at the end of the episode about the Golden Axe episode and Genesis bashing, I went back and checked the comments….Yup, that was me taking up half the freaking comments section, going to bat for the Genesis. It’s grown on me, especially the ending track, but even as a Sega nerd, I was all about SC3. I gotta say, I loved Super Contra 3 back in the day but I was not a huge fan of Hard Corp’s music. The game sucks, but the OST is considered by some to be the best. If folks here haven’t yet, you all need to go out and listen to the MSX2 version. Hey Brett and Patrick, another great episode! Gotta say, I loved hearing the arcade versions back to back with the NES versions.
